/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.List;

import javolution.util.FastList;
import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.network.serverpackets.ExCursedWeaponList;

/**
 * Format: (ch)
 * 
 * @author -Wooden-
 */
public class RequestCursedWeaponList extends L2GameClientPacket {
	private static final String _C__D0_22_REQUESTCURSEDWEAPONLIST = "[C] D0:22 RequestCursedWeaponList";

	@Override
	protected void readImpl() {
		// nothing to read it's just a trigger
	}

	/**
	 * @see net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#runImpl()
	 */
	@Override
	protected void runImpl() {
		L2Character activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		// send a ExCursedWeaponList :p
		List<Integer> list = new FastList<Integer>();
		for (int id : CursedWeaponsManager.getInstance().getCursedWeaponsIds())
			list.add(id);
		activeChar.sendPacket(new ExCursedWeaponList(list));
	}

	/**
	 * @see net.sf.l2j.gameserver.BasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__D0_22_REQUESTCURSEDWEAPONLIST;
	}
}
